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authorJohn <john@eden-emu.dev>2026-10-19 15:58:04 +0200
committercrueter <crueter@eden-emu.dev>2026-10-19 15:58:04 +0200
commit989768aa46720e3fcab9e2111e3ddd70819c382b (patch)
treecd663f58a7c8f024ffd086f9190baff7b9d1b509 /src/video_core/buffer_cache/buffer_base.h
parentde7e6e01d43e8cf2ec193d74fa053b0d7949955f (diff)
Fix [core, gpu, threads] Multithreading refactor (#4254) (#4548)
Performance loss regression fixed in Link's Awakening, Castlevania, Super Mario RPG, etc Tested by Mr. Knobs on Android and myself on Linux Multicore ON may be fixed for some users using Intel CPUs. Games include: FF Tactics, Shredder's Revenge, Unity Engine Games. - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md). - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4548 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: lizzie <lizzie@eden-emu.dev>
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