aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/buffer_cache/buffer_base.h
diff options
context:
space:
mode:
authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 15:39:08 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 15:39:21 -0400
commitbef001c1515a13a9b8e361a5a7d372fc2e01094c (patch)
tree094fefa42ab2f13ec6cd4aeaa0de9a9bbceb48fc /src/video_core/buffer_cache/buffer_base.h
parentd2ac2275247a9ecb3e1404606f7026c6402533b8 (diff)
nx2: read command lists the GPU wrote from the GPU's copy
Mario Kart World runs small command lists (20-byte entries) that its culling dispatches fill in each frame. Accurate GPU mode reads every command list through the caches; Fast mode reads guest memory directly (on the split's front thread too), where those entries were still the words of an older frame, so the draws behind them were left out: the trees around the courses vanished in Fast mode only. The buffer cache now also marks the device pages the GPU writes (shader stores, copies of GPU-written data) in a bitmap the split's front can read. A command list on such a page waits for the back to run what was queued before it and is flushed when its words are still only in host buffers. In a race that is ~5% of command lists (13,500 a second of 262,000) and ~400 flushes a second.
Diffstat (limited to 'src/video_core/buffer_cache/buffer_base.h')
0 files changed, 0 insertions, 0 deletions