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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-24 17:57:54 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-05-26 17:44:50 -0300
commited74f3008b2d67b687d660edb0e37a65d8c28300 (patch)
tree2775c6a219a18ff4ceed45e4954f6707d7fafd8b /src/video_core/buffer_cache/buffer_block.h
parent2736532246b236e6b0c7cb3dea9a961f9899d90c (diff)
texture_cache: Implement depth stencil texture swizzles
Stop ignoring image swizzles on depth and stencil images. This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL texture changes swizzles twice before being used. A proper fix would be having a small texture view cache for this like we do on Vulkan.
Diffstat (limited to 'src/video_core/buffer_cache/buffer_block.h')
0 files changed, 0 insertions, 0 deletions