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| author | JPikachu <jpikachu.eden@gmail.com> | 2025-06-29 17:15:46 +0000 |
|---|---|---|
| committer | JPikachu <jpikachu@noreply.localhost> | 2025-06-29 17:15:46 +0000 |
| commit | 11b152ab587ba52af9e6165c8203687d85185d5a (patch) | |
| tree | 37f66b10ef351678fd2a95e8f5186c6b31f9d0bb /src/video_core/buffer_cache/buffer_cache.h | |
| parent | 91a662431cfe419bd46b6ca4ed298a4ba70d7820 (diff) | |
[spirv] Avoid NaN when a conversion to f16 is emitted (#215)
Fixes black squares in Fire Emblem: Three Houses.
And fixes vertex explosions in The Legend of Zelda: Breath of the Wild shrine areas.
These were caused by NaN values from overflowed conversions to float16.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/215
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
0 files changed, 0 insertions, 0 deletions
