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authorlizzie <lizzie@eden-emu.dev>2025-07-21 04:35:43 +0200
committercrueter <crueter@eden-emu.dev>2025-07-21 04:35:43 +0200
commit12a690e15fd28d77e6d4cc970d306f2fe0e99217 (patch)
treecde3d0f12414f7800086ec1d6d6211d5f81f60dd /src/video_core/buffer_cache/buffer_cache.h
parente8e0d7fa20f8c20a389c9a4702844bf5b52633ed (diff)
[nvdrv] ZBC table implement stubs (#83)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/83 This commit introduces an implementation for `ZBCSetTable` in `nvhost_ctrl_gpu`, which is invoked by games and system services to configure default clear values for depth, stencil, and color attachments on the GPU, allowing better instructions on how the ZCull Block Compression expects to work within the emulated GPU. This is an important step for compatibility with titles or system modules that expect ZBC configuration support. Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
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