diff options
| author | MaranBr <maranbr@outlook.com> | 2025-09-26 05:13:08 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-09-26 05:13:08 +0200 |
| commit | 19eb8272b1d818547538e6c9fb63724a8f7bb961 (patch) | |
| tree | a0494eae8bc4b7bdd65f7c7358d13bb1f9325803 /src/video_core/buffer_cache/buffer_cache.h | |
| parent | 86ddb51a87879cf5df49d7acf8212b9c4e980acb (diff) | |
[video_core] Fix a bug in buffer cache that caused flickering in some games when using fast buffering (#2584)
This fixes a bug in the buffer cache that caused flickering in some games when using fast buffering. This fixes Kirby Star Allies, Yoshi's Crafted World, and possibly many others.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2584
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
| -rw-r--r-- | src/video_core/buffer_cache/buffer_cache.h | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 94ef1a48df..eb18a4bd66 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -792,6 +792,11 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 const u32 size = (std::min)(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]); Buffer& buffer = slot_buffers[binding.buffer_id]; TouchBuffer(buffer, binding.buffer_id); + const bool sync_buffer = SynchronizeBuffer(buffer, device_addr, size); + if (sync_buffer) { + ++channel_state->uniform_cache_hits[0]; + } + ++channel_state->uniform_cache_shots[0]; const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID && size <= channel_state->uniform_buffer_skip_cache_size && !memory_tracker.IsRegionGpuModified(device_addr, size); @@ -822,12 +827,6 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 device_memory.ReadBlockUnsafe(device_addr, span.data(), size); return; } - // Classic cached path - const bool sync_cached = SynchronizeBuffer(buffer, device_addr, size); - if (sync_cached) { - ++channel_state->uniform_cache_hits[0]; - } - ++channel_state->uniform_cache_shots[0]; // Skip binding if it's not needed and if the bound buffer is not the fast version // This exists to avoid instances where the fast buffer is bound and a GPU write happens |
