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authorrdenno <rhysdenno@gmail.com>2026-11-02 09:26:01 -0500
committerrdenno <rhysdenno@gmail.com>2026-11-02 09:26:01 -0500
commit2786bdf580e41bf0ba6e2a6452db73c4f5b97ed2 (patch)
tree2c59cf5d66b869af52f338f3dea6e679e590f7bb /src/video_core/buffer_cache/buffer_cache.h
parent7ac108e2571d7cb39585c58994524131dd9d8c22 (diff)
parentc0cb3325e22756edb65c87d33ef298349ade0ad3 (diff)
Merge branch 'nx2-experimental' into fix/hw-shader-lowering
nx2-experimental lowers partial-mask TXD as well (Splatoon Raiders). Keep its RZ second destination and this branch's odd register for a lone third channel; take its wider F2I mode check with the .H1 source. Assisted-by: Claude Opus 5.5 (conflict resolution)
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h43
1 files changed, 40 insertions, 3 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index a030b563d4..53bbae7610 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -390,6 +390,10 @@ template <class P>
void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
u32 size) {
const std::optional<DAddr> device_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
+ if (!device_addr) {
+ channel_state->uniform_buffers[stage][index] = NULL_BINDING;
+ return;
+ }
const Binding binding{
.device_addr = *device_addr,
.size = size,
@@ -400,7 +404,11 @@ void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr
template <class P>
void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
- channel_state->uniform_buffers[stage][index] = NULL_BINDING;
+ auto& current = channel_state->uniform_buffers[stage][index];
+ if (current.device_addr == 0 && current.size == 0 && !current.buffer_id) [[likely]] {
+ return;
+ }
+ current = NULL_BINDING;
}
template <class P>
@@ -1005,6 +1013,26 @@ void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
template <class P>
void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind) {
++channel_state->uniform_cache_shots[0];
+ // Bank 24 (root table 0, NVN2's push constants) is read from bank 17, which such games do not
+ // bind: stream the table's current words as that buffer.
+ if (index == 17 && maxwell3d->root_tables.loaded && channel_state->uniform_buffers[stage][index].size == 0) {
+ const auto& words = maxwell3d->root_tables.tables[0];
+ const u32 size = (*channel_state->uniform_buffer_sizes)[stage][index];
+ const u32 copied = (std::min)(size, static_cast<u32>(sizeof(words)));
+ if constexpr (IS_OPENGL) {
+ std::array<u8, sizeof(words)> data{};
+ std::memcpy(data.data(), words.data(), copied);
+ runtime.BindFastUniformBuffer(stage, binding_index, copied);
+ runtime.PushFastUniformBuffer(stage, binding_index, std::span<const u8>(data.data(), copied));
+ } else {
+ const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
+ std::memset(span.data(), 0, span.size());
+ std::memcpy(span.data(), words.data(), copied);
+ }
+ channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
+ return;
+ }
const Binding& binding = channel_state->uniform_buffers[stage][index];
const DAddr device_addr = binding.device_addr;
const u32 size = (std::min)(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]);
@@ -1505,6 +1533,9 @@ void BufferCache<P>::UpdateDrawIndirect() {
template <class P>
void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
+ if (channel_state->enabled_uniform_buffer_masks[stage] == 0) [[likely]] {
+ return;
+ }
ForEachEnabledBit(channel_state->enabled_uniform_buffer_masks[stage], [&](u32 index) {
Binding& binding = channel_state->uniform_buffers[stage][index];
if (binding.buffer_id) {
@@ -1522,6 +1553,9 @@ void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
template <class P>
void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
+ if (channel_state->enabled_storage_buffers[stage] == 0) [[likely]] {
+ return;
+ }
ForEachEnabledBit(channel_state->enabled_storage_buffers[stage], [&](u32 index) {
// Resolve buffer
Binding& binding = channel_state->storage_buffers[stage][index];
@@ -1534,6 +1568,9 @@ void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
template <class P>
void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
+ if (channel_state->enabled_texture_buffers[stage] == 0) [[likely]] {
+ return;
+ }
ForEachEnabledBit(channel_state->enabled_texture_buffers[stage], [&](u32 index) {
Binding& binding = channel_state->texture_buffers[stage][index];
binding.buffer_id = FindBuffer(binding.device_addr, binding.size, false);
@@ -1628,10 +1665,10 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u3
template <class P>
BufferId BufferCache<P>::FindBuffer(DAddr device_addr, u32 size, bool sparse_compatible) {
- if (device_addr == 0) {
+ const u64 page = device_addr >> CACHING_PAGEBITS;
+ if (device_addr == 0 || page >= page_table.size()) {
return NULL_BUFFER_ID;
}
- const u64 page = device_addr >> CACHING_PAGEBITS;
const BufferId buffer_id = page_table[page];
if (buffer_id) {
Buffer& buffer = slot_buffers[buffer_id];