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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-30 23:08:17 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:34 -0400
commit4744a21bd42cd155b00524a721a6ad2a7fabdab3 (patch)
tree52bd8f8a6456c46fc9120aafa99b2d4a45b79746 /src/video_core/buffer_cache/buffer_cache.h
parente3aedea12413a5567ad29662ad503195f2ec1727 (diff)
shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4.
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
0 files changed, 0 insertions, 0 deletions