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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-15 02:24:42 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-21 23:20:43 -0300 |
| commit | 5db0df833ad352c5f08f92b5adf87225248a075e (patch) | |
| tree | 76b89957701a3e8cec21211b0090f8517b9338af /src/video_core/buffer_cache/buffer_cache.h | |
| parent | 3b781db425656227db039d9ae6a31953e8b5bb3c (diff) | |
shader/other: Implement BAR.SYNC 0x0
Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here.
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
0 files changed, 0 insertions, 0 deletions
