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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-24 01:15:50 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-24 01:16:21 -0300 |
| commit | 84532ba55ac0b22ca65763366b06d1384d96744e (patch) | |
| tree | c604933e3b3d201931affbc90a8dcf1bb7f7e479 /src/video_core/buffer_cache/buffer_cache.h | |
| parent | cb436f6f6fa2aa9da8cabe4711b21f1dacc4541e (diff) | |
vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
0 files changed, 0 insertions, 0 deletions
