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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-06-18 21:53:47 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-06-24 02:36:14 -0300
commitd636cb75f34eda9b8bb08bd8168b4049886aa029 (patch)
treef0083d6353ffbac6621ba8a67fd751300429192e /src/video_core/buffer_cache/buffer_cache.h
parentaee540a7c9c008ceb3d7071a1d5e3302e9fc302c (diff)
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
Making the stream buffer resident increases GPU usage significantly on some games. This seems to be addressed invalidating the stream buffer with InvalidateBufferData instead of using a Unmap + Map (with invalidation flags).
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
0 files changed, 0 insertions, 0 deletions