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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-01-26 17:11:49 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-01-26 21:44:08 -0300
commitdbb7b51943289ebaf09a36062fced47c583531a8 (patch)
tree9d6e927970f1ee4d8a49a9932f5d439b3fb61d38 /src/video_core/buffer_cache/buffer_cache.h
parent53184a16ccaa62fc9aba6d18d447e4b646434fc1 (diff)
gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle.
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
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