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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-04-26 03:53:26 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:29 -0400
commited6c131c92f26b5a2067f3cb51579baa209a6690 (patch)
tree7cda9932a219409196adfc8a8d7d5793840657c1 /src/video_core/buffer_cache/buffer_cache.h
parentfd502a4d43d5ec733eb93d03eab44b4a77d917c4 (diff)
shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL.
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
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