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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-29 00:27:35 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-29 00:27:35 -0400 |
| commit | 863d3afa90f2dfde8e715b45f28fc75c1b472739 (patch) | |
| tree | 95e9e5dfbafbd758da1d2d8f121478c424c0af7d /src/video_core/buffer_cache/usage_tracker.h | |
| parent | e6bd4a0ddd93b8d1640fd9369f66581f882f2431 (diff) | |
nx2: replay repeated native macro calls instead of interpreting them
Title 1 makes ~1,000,000 native macro calls a second in 3D scenes, 7
instructions each on average, and 96% repeat an earlier call exactly.
A call whose effects depend only on its start, its parameters and the
data RAM words it read (no MME_READ, no memory reads, no re-read of
its own data RAM writes, no code upload while it ran) is remembered
with those reads as guards; a later call with the same start and
parameters whose guards still hold replays its data RAM and method
writes. Uploading macro code clears the memo. EDEN_NX2_MME_MEMO=0
interprets every call.
Checked offline against the previous interpreter on 200,000 recorded
3D-scene calls (method writes, registers and data RAM all identical,
94% replayed, 1.9x faster); in the game the macro zone fell from ~0.26
to ~0.20 us per call.
Diffstat (limited to 'src/video_core/buffer_cache/usage_tracker.h')
0 files changed, 0 insertions, 0 deletions
