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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-27 22:26:16 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-27 22:26:16 -0400
commit51207c73c889dbdc4a586a5da23314f6d33e4eb9 (patch)
tree4ae96cb41d662499cc20f21fd239bad75a0eb64d /src/video_core/buffer_cache
parentbf1de8f40130af5d3b490ee40dcc2fb20d460a14 (diff)
Switch 2: Turing macros, native compute, Ampere shader lowering, native tiling
From changes.patch: the TU104/GA10x MME interpreter (shared macro context for the process's channels, also on the compute class), native compute with QMD 3.0 dependency scheduling, the Ampere-to-Maxwell shader lowering, native vertex stream sizes, and the console's GOB swizzle for textures, DMA copies and the host unswizzle shaders. Switch 2 channels turn all of it on at init. The lowering is widened for title 4 (all 32 of its programs lower): general TEX (any dimension/LOD/mask, operand split 1+1/2+1/2+2/4+n, any but consistent descriptor buffer), cube/array, SULD channel masks, 128-bit STG, indexed IPA, VOTE, SHFL with any immediate or predicate output, R2P/P2R byte select, uniform ULOP3/ULEA/UBREV/UFLO.SH/UISETP signed/UMOV URZ, IMNMX cbuf, IADD3 and FFMA uniform operands, FMUL /4 /8 x8, and BSSY/BSYNC/BREAK/WARPSYNC as no-ops. The capture stops at unmapped memory. EDEN_NX2_SHADER_DUMP dumps every native program; tools in C:\dev\nx2work test the lowering offline.
Diffstat (limited to 'src/video_core/buffer_cache')
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index f30c85911f..126e73c9b6 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -9,6 +9,7 @@
#include <algorithm>
#include <memory>
#include <numeric>
+#include <stdexcept>
#include "common/range_sets.inc"
#include "video_core/buffer_cache/buffer_cache_base.h"
@@ -1372,7 +1373,12 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
const auto& array = maxwell3d->regs.vertex_streams[index];
const auto& limit = maxwell3d->regs.vertex_stream_limits[index];
const GPUVAddr gpu_addr_begin = array.Address();
- const GPUVAddr gpu_addr_end = limit.Address() + 1;
+ const bool native = maxwell3d->GetNativeMacroEngine().native_turing;
+ const u64 native_size = native ? maxwell3d->regs.NativeVertexStreamSize(index) : 0;
+ if (native && array.enable != 0 && native_size > (std::numeric_limits<u32>::max)()) {
+ throw std::runtime_error("Native vertex stream exceeds supported 32-bit buffer size");
+ }
+ const GPUVAddr gpu_addr_end = native ? gpu_addr_begin + native_size : limit.Address() + 1;
const std::optional<DAddr> device_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin);
const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
u32 size = address_size; // TODO: Analyze stride and number of vertices