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authorMaranBr <maranbr@outlook.com>2025-10-11 06:34:21 +0200
committercrueter <crueter@eden-emu.dev>2025-10-11 06:34:21 +0200
commit91493fa39bb40288b2005a705fbc27713ca3e906 (patch)
tree76621f79c53413d54ff509a9c5a7ac3a715c0bb7 /src/video_core/buffer_cache
parent973a65c4c545fffa8ecf46cc01b453338ac3cf5b (diff)
[vk] Fast UBO: fix tracking (#2712)
Fixes or mitigates memory errors in TOTK and possibly other games as well. Credit: Ribbit Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2712 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/video_core/buffer_cache')
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h27
-rw-r--r--src/video_core/buffer_cache/buffer_cache_base.h6
2 files changed, 12 insertions, 21 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 5223afe937..9eaa322c9c 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -386,11 +386,9 @@ void BufferCache<P>::BindHostComputeBuffers() {
template <class P>
void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
const UniformBufferSizes* sizes) {
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- if (channel_state->enabled_uniform_buffer_masks != mask) {
- if constexpr (IS_OPENGL) {
- channel_state->fast_bound_uniform_buffers.fill(0);
- }
+ if (channel_state->enabled_uniform_buffer_masks != mask) {
+ channel_state->fast_bound_uniform_buffers.fill(0);
+ if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
channel_state->dirty_uniform_buffers.fill(~u32{0});
channel_state->uniform_buffer_binding_sizes.fill({});
}
@@ -806,7 +804,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size;
if (should_fast_bind) {
// We only have to bind when the currently bound buffer is not the fast version
- channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
+ channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index;
channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
runtime.BindFastUniformBuffer(stage, binding_index, size);
}
@@ -815,10 +813,8 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
return;
}
}
- if constexpr (IS_OPENGL) {
- channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
- channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
- }
+ channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
// Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
device_memory.ReadBlockUnsafe(device_addr, span.data(), size);
@@ -839,9 +835,6 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
}
const u32 offset = buffer.Offset(device_addr);
if constexpr (IS_OPENGL) {
- // Fast buffer will be unbound
- channel_state->fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
-
// Mark the index as dirty if offset doesn't match
const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset();
channel_state->dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
@@ -855,6 +848,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
} else {
runtime.BindUniformBuffer(buffer, offset, size);
}
+ channel_state->fast_bound_uniform_buffers[stage] &= ~(1u << binding_index);
}
template <class P>
@@ -1789,12 +1783,7 @@ std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
template <class P>
bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
- if constexpr (IS_OPENGL) {
- return ((channel_state->fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
- } else {
- // Only OpenGL has fast uniform buffers
- return false;
- }
+ return ((channel_state->fast_bound_uniform_buffers[stage] >> binding_index) & 1u) != 0;
}
template <class P>
diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h
index 486d19fb79..1b551931a4 100644
--- a/src/video_core/buffer_cache/buffer_cache_base.h
+++ b/src/video_core/buffer_cache/buffer_cache_base.h
@@ -54,6 +54,8 @@ constexpr u32 NUM_STORAGE_BUFFERS = 16;
constexpr u32 NUM_TEXTURE_BUFFERS = 32;
constexpr u32 NUM_STAGES = 5;
+static_assert(NUM_GRAPHICS_UNIFORM_BUFFERS <= 32, "fast bitmask must fit u32");
+
using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>;
using ComputeUniformBufferSizes = std::array<u32, NUM_COMPUTE_UNIFORM_BUFFERS>;
@@ -137,8 +139,8 @@ public:
u32 written_compute_texture_buffers = 0;
u32 image_compute_texture_buffers = 0;
- std::array<u32, 16> uniform_cache_hits{};
- std::array<u32, 16> uniform_cache_shots{};
+ std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS> uniform_cache_hits{};
+ std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS> uniform_cache_shots{};
u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;