aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/buffer_cache
diff options
context:
space:
mode:
authorcirakg <cirakg@cirakg.xyz>2026-11-02 23:55:44 +0100
committercirakg <cirakg@cirakg.xyz>2026-11-02 23:55:44 +0100
commita931609f31672f782d2817f5764d65c00dea4dad (patch)
tree3cb5bd166d1a54a76969afd61c1db835c9cb293d /src/video_core/buffer_cache
parent3e10d48548a285172ea7cb1f94c58783e1d97754 (diff)
parent8362c44ff835d7be73d2adad9ce3e2d4467a6aeb (diff)
Merge branch 'nx2' into ldn/room-handshake
Diffstat (limited to 'src/video_core/buffer_cache')
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h73
-rw-r--r--src/video_core/buffer_cache/buffer_cache_base.h11
-rw-r--r--src/video_core/buffer_cache/uniform_stream_reuse.h121
3 files changed, 199 insertions, 6 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index cd176dec27..40369b16ef 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -10,11 +10,13 @@
#include <memory>
#include <numeric>
#include <stdexcept>
+#include <utility>
#include <vector>
#include <fmt/ranges.h>
#include "common/range_sets.inc"
#include "video_core/buffer_cache/buffer_cache_base.h"
+#include "video_core/buffer_cache/uniform_stream_reuse.h"
#include "video_core/guest_memory.h"
#include "video_core/host1x/gpu_device_memory_manager.h"
#include "video_core/nx2.h"
@@ -28,6 +30,9 @@ using Core::DEVICE_PAGESIZE;
template <class P>
BufferCache<P>::BufferCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, Runtime& runtime_)
: runtime{runtime_}, device_memory{device_memory_}, memory_tracker{device_memory} {
+ // A new runtime has a new scheduler (its ticks restart) and a new stream buffer: whatever the
+ // stream uniform reuse remembers refers to the old ones. Before the early return below.
+ VideoCommon::ResetUniformStreamReuse<Runtime>();
// Ensure the first slot is used for the null buffer
void(slot_buffers.insert(runtime, NullBufferParams{}));
gpu_modified_ranges.Clear();
@@ -180,6 +185,7 @@ void BufferCache<P>::WriteMemory(DAddr device_addr, u64 size) {
gpu_modified_ranges.Subtract(device_addr, size);
}
memory_tracker.MarkRegionAsCpuModified(device_addr, size);
+ MarkVertexBuffersStale(device_addr, size);
}
template <class P>
@@ -230,8 +236,17 @@ std::optional<VideoCore::RasterizerDownloadArea> BufferCache<P>::GetFlushArea(DA
};
area->preemtive = !IsRegionGpuModified(device_addr_start_aligned,
device_addr_end_aligned - device_addr_start_aligned);
- memory_tracker.MarkRegionAsPreflushable(device_addr_start_aligned,
- device_addr_end_aligned - device_addr_start_aligned);
+ // Mark only data that the GPU wrote. A mark stays for the session and sends later GPU writes
+ // in the range to a download at each fence.
+ if (!area->preemtive) {
+ memory_tracker.MarkRegionAsPreflushable(device_addr_start_aligned,
+ device_addr_end_aligned - device_addr_start_aligned);
+ } else {
+ // The core keeps this area and has no mark. The next GPU write here must arm the range
+ // again, which ends the area and sets the trap.
+ read_trapped_ranges.Subtract(device_addr_start_aligned,
+ device_addr_end_aligned - device_addr_start_aligned);
+ }
return area;
}
@@ -265,6 +280,7 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
}
ClearDownload(*cpu_dest_address, amount);
+ MarkVertexBuffersStale(*cpu_dest_address, amount);
BufferId buffer_a;
BufferId buffer_b;
@@ -408,7 +424,8 @@ void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr
template <class P>
void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
auto& current = channel_state->uniform_buffers[stage][index];
- if (current.device_addr == 0 && current.size == 0 && !current.buffer_id) [[likely]] {
+ if (current.device_addr == 0 && current.size == 0 && current.buffer_id == NULL_BUFFER_ID)
+ [[likely]] {
return;
}
current = NULL_BINDING;
@@ -893,7 +910,39 @@ void BufferCache<P>::UpdateVertexBufferSlot(u32 index, const Binding& binding) {
}
template <class P>
+void BufferCache<P>::MarkVertexBuffersStale(DAddr device_addr, u64 size) {
+ if constexpr (requires { runtime.IsVertexRepacked(u32{}); }) {
+ u32 mask = enabled_vertex_buffers_mask;
+ while (mask != 0) {
+ const u32 index = std::countr_zero(mask);
+ mask &= mask - 1;
+ const Binding& binding = v_buffer[index];
+ if (device_addr < binding.device_addr + binding.size &&
+ binding.device_addr < device_addr + size) {
+ stale_vertex_buffers_mask |= 1U << index;
+ }
+ }
+ }
+}
+
+template <class P>
+void BufferCache<P>::RefreshRepackedVertexBuffers() {
+ if constexpr (requires { runtime.IsVertexRepacked(u32{}); }) {
+ u32 mask = std::exchange(stale_vertex_buffers_mask, 0) & enabled_vertex_buffers_mask;
+ auto& flags = maxwell3d->dirty.flags;
+ while (mask != 0) {
+ const u32 index = std::countr_zero(mask);
+ mask &= mask - 1;
+ if (runtime.IsVertexRepacked(index)) {
+ flags[Dirty::VertexBuffer0 + index] = true;
+ }
+ }
+ }
+}
+
+template <class P>
void BufferCache<P>::BindHostVertexBuffers() {
+ RefreshRepackedVertexBuffers();
#ifdef __ANDROID__
const bool use_optimized_vertex_buffers = Settings::values.use_optimized_vertex_buffers.GetValue();
@@ -1078,8 +1127,20 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index;
channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
// Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
- const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
- device_memory.ReadBlockUnsafe(device_addr, span.data(), size);
+ bool streamed = false;
+ if constexpr (!IS_OPENGL && VideoCommon::StreamUniformReusable<Runtime>) {
+ // The same bytes as this slot's previous bind, in the same command buffer: bind that
+ // stream allocation again instead of allocating and copying (uniform_stream_reuse.h).
+ // EDEN_NX2_UBOREUSE=0 turns it off.
+ if (VideoCommon::UniformStreamReuseEnabled()) {
+ streamed = VideoCommon::BindSmallUniformReusing(
+ runtime, device_memory, stage, index, binding_index, device_addr, size);
+ }
+ }
+ if (!streamed) {
+ const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
+ device_memory.ReadBlockUnsafe(device_addr, span.data(), size);
+ }
return;
}
// Classic cached path
@@ -1655,6 +1716,7 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u3
}
}
memory_tracker.MarkRegionAsGpuModified(device_addr, size);
+ MarkVertexBuffersStale(device_addr, size);
gpu_modified_ranges.Add(device_addr, size);
if (DownloadsAtFence(device_addr, size)) {
uncommitted_gpu_modified_ranges.Add(device_addr, size);
@@ -2205,6 +2267,7 @@ void BufferCache<P>::InlineMemoryImplementation(DAddr dest_address, size_t copy_
std::span<const u8> inlined_buffer) {
ClearDownload(dest_address, copy_size);
gpu_modified_ranges.Subtract(dest_address, copy_size);
+ MarkVertexBuffersStale(dest_address, copy_size);
BufferId buffer_id = FindBuffer(dest_address, static_cast<u32>(copy_size), false);
auto& buffer = slot_buffers[buffer_id];
diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h
index 1f0c6cf10f..86c05c8f22 100644
--- a/src/video_core/buffer_cache/buffer_cache_base.h
+++ b/src/video_core/buffer_cache/buffer_cache_base.h
@@ -59,7 +59,8 @@ constexpr u32 NUM_VERTEX_BUFFERS = 32;
constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
-constexpr u32 NUM_STORAGE_BUFFERS = 16;
+// Native compute shaders bind up to 18 global memory ranges; the enable masks are 32 bits wide.
+constexpr u32 NUM_STORAGE_BUFFERS = 32;
constexpr u32 NUM_TEXTURE_BUFFERS = 32;
constexpr u32 NUM_STAGES = 5;
@@ -525,6 +526,13 @@ private:
void UpdateVertexBufferSlot(u32 index, const Binding& binding);
+ /// Flags the vertex buffers overlapping a written range so host copies derived from them are
+ /// rebuilt.
+ void MarkVertexBuffersStale(DAddr device_addr, u64 size);
+
+ /// Re-dirties repacked vertex buffers whose source data was written since they were bound.
+ void RefreshRepackedVertexBuffers();
+
void ClearDownload(DAddr base_addr, u64 size);
void InlineMemoryImplementation(DAddr dest_address, size_t copy_size,
@@ -545,6 +553,7 @@ private:
u32 last_index_count = 0;
u32 enabled_vertex_buffers_mask = 0;
+ u32 stale_vertex_buffers_mask = 0;
u64 vertex_buffers_serial = 0;
std::array<Binding, 32> v_buffer{};
diff --git a/src/video_core/buffer_cache/uniform_stream_reuse.h b/src/video_core/buffer_cache/uniform_stream_reuse.h
new file mode 100644
index 0000000000..7ba31c4717
--- /dev/null
+++ b/src/video_core/buffer_cache/uniform_stream_reuse.h
@@ -0,0 +1,121 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include <array>
+#include <concepts>
+#include <cstddef>
+#include <cstdlib>
+#include <cstring>
+#include <span>
+#include <type_traits>
+
+#include "common/common_types.h"
+
+namespace VideoCommon {
+
+/// What a buffer cache runtime offers for stream uniform reuse.
+/// - StreamUniformRef: a small trivially copyable description of one stream allocation (the
+/// host buffer, its offset and whatever else the runtime needs to add it to a descriptor
+/// payload again, e.g. the device address of the descriptor buffer path).
+/// - LastStreamUniformRef(): the allocation made by the latest BindMappedUniformBuffer call.
+/// - RebindStreamUniform(ref, size): adds `ref` to the descriptor payload exactly as
+/// BindMappedUniformBuffer added the allocation the first time.
+template <class R>
+concept StreamUniformReusable = requires(R& runtime, u32 size) {
+ typename R::StreamUniformRef;
+ requires std::is_trivially_copyable_v<typename R::StreamUniformRef>;
+ { runtime.LastStreamUniformRef() } -> std::same_as<typename R::StreamUniformRef>;
+ runtime.RebindStreamUniform(runtime.LastStreamUniformRef(), size);
+ { runtime.CurrentTick() } -> std::convertible_to<u64>;
+};
+
+/// EDEN_NX2_UBOREUSE=0 turns the reuse off (every small uniform buffer is copied, as before).
+[[nodiscard]] inline bool UniformStreamReuseEnabled() noexcept {
+ static const bool enabled = [] {
+ const char* const value = std::getenv("EDEN_NX2_UBOREUSE");
+ return value == nullptr || value[0] != '0';
+ }();
+ return enabled;
+}
+
+template <class Ref>
+class UniformStreamReuse {
+public:
+ static constexpr u32 MaxBytes = 4096; // BufferCache's DEFAULT_SKIP_CACHE_SIZE
+ static constexpr size_t NumStages = 5;
+ static constexpr size_t NumSlots = 18; // Maxwell constant buffers per stage
+
+ struct Slot {
+ Ref ref{};
+ u64 tick{};
+ u32 size{}; // 0: nothing streamed yet
+ std::array<u8, MaxBytes> bytes{};
+ };
+
+ void Reset() noexcept {
+ for (auto& stage : slots) {
+ for (Slot& slot : stage) {
+ slot.size = 0;
+ slot.tick = 0;
+ }
+ }
+ }
+
+ std::array<std::array<Slot, NumSlots>, NumStages> slots{};
+ std::array<u8, MaxBytes> scratch{};
+};
+
+template <class Ref>
+[[nodiscard]] inline UniformStreamReuse<Ref>& UniformStreamReuseState() noexcept {
+ static UniformStreamReuse<Ref> state;
+ return state;
+}
+
+/// Forgets every slot. Call it when a buffer cache (and so its runtime, scheduler and stream
+/// buffer) is created: ticks restart with a new scheduler and the old references are dead.
+template <class Runtime>
+inline void ResetUniformStreamReuse() noexcept {
+ if constexpr (StreamUniformReusable<Runtime>) {
+ UniformStreamReuseState<typename Runtime::StreamUniformRef>().Reset();
+ }
+}
+
+/// Binds the small uniform buffer at `device_addr` for (stage, cbuf `index`) through the stream
+/// buffer, reusing the slot's previous allocation when the bytes and the command buffer are the
+/// same. Returns false (nothing bound) when the buffer does not qualify, so the caller binds it
+/// the classic way.
+template <class Runtime, class DeviceMemory>
+[[nodiscard]] bool BindSmallUniformReusing(Runtime& runtime, DeviceMemory& device_memory,
+ size_t stage, u32 index, u32 binding_index,
+ u64 device_addr, u32 size) {
+ using Reuse = UniformStreamReuse<typename Runtime::StreamUniformRef>;
+ if (size == 0 || size > Reuse::MaxBytes || stage >= Reuse::NumStages ||
+ index >= Reuse::NumSlots) {
+ return false;
+ }
+ Reuse& reuse = UniformStreamReuseState<typename Runtime::StreamUniformRef>();
+ typename Reuse::Slot& slot = reuse.slots[stage][index];
+ u8* const scratch = reuse.scratch.data();
+ device_memory.ReadBlockUnsafe(device_addr, scratch, size);
+
+ const bool same_bytes =
+ slot.size == size && std::memcmp(slot.bytes.data(), scratch, size) == 0;
+ if (same_bytes && slot.tick == runtime.CurrentTick()) {
+ runtime.RebindStreamUniform(slot.ref, size);
+ return true;
+ }
+ const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
+ std::memcpy(span.data(), scratch, size);
+ slot.ref = runtime.LastStreamUniformRef();
+ // After the allocation: the tick the stream region is tagged with is the one current now.
+ slot.tick = runtime.CurrentTick();
+ if (!same_bytes) {
+ slot.size = size;
+ std::memcpy(slot.bytes.data(), scratch, size);
+ }
+ return true;
+}
+
+} // namespace VideoCommon