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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-27 17:04:06 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-27 17:04:06 -0400 |
| commit | dce3adbc4cae486e2f3c080b995669d6db5ef58f (patch) | |
| tree | 638ec3ffef50441c7229160ee20b0fd9423ee271 /src/video_core/buffer_cache | |
| parent | 2835fec7fc66e1a1659710de8eddf2dfe67e20f9 (diff) | |
Switch 2: window image sizes, queue semaphores, built-in fonts, memory budget
- gsv 1510 CalculateRequirements: block-linear size/alignment for window images.
- nvhost-gpu: Switch 2 channel event 7 is a real (unsignalled) event.
- Puller mirrors NVN2 queue semaphore releases into the page the CPU and GPU
wait on (the first two-page nx2:gpu region); EDEN_NX2_METHOD_TRACE logs methods.
- pl:u 2000/2010 GetBuiltInFontSharedMemory/GetBuiltInFontData serve plain TTF
copies of the shared fonts.
- Switch 2 processes count the alias region in their max memory, so the game's
nninitStartup heap (total - 6.3 GiB) has room for its sound heap.
- gdbrsp.py: interrupt, threads, selthread, hits, continue_async, sleep.
Diffstat (limited to 'src/video_core/buffer_cache')
0 files changed, 0 insertions, 0 deletions
