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authorGamer64 <gamer64@noreply.localhost>2025-07-03 01:13:33 +0000
committerGamer64 <gamer64@noreply.localhost>2025-07-03 01:13:33 +0000
commita002730d68e0d700c80d11d7083d14dbc5df0977 (patch)
tree2721e32ef604eea581f40c8d1cf82d336ae38634 /src/video_core/cdma_pusher.cpp
parentc4a26be18025feb57139e5499c664c1d74367830 (diff)
[VK] Rework SPIRV Shader Optimization (#238)
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: echosys <echosys@noreply.localhost> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
Diffstat (limited to 'src/video_core/cdma_pusher.cpp')
-rw-r--r--src/video_core/cdma_pusher.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/cdma_pusher.cpp b/src/video_core/cdma_pusher.cpp
index 3bcf1b0664..2a13594719 100644
--- a/src/video_core/cdma_pusher.cpp
+++ b/src/video_core/cdma_pusher.cpp
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Ryujinx Team and Contributors
// SPDX-License-Identifier: MIT