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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-07-27 19:15:32 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-07-27 21:29:24 -0300 |
| commit | 482c1ec8e5f727eaa0f426d9276ac7f0c4e8393c (patch) | |
| tree | e8704a3796e766a764e2643a2621451a8fe4ea49 /src/video_core/command_classes/codecs/vp9.cpp | |
| parent | 100a39edb66c0f5e67049b2815c2cb60b034e8ac (diff) | |
renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
Diffstat (limited to 'src/video_core/command_classes/codecs/vp9.cpp')
0 files changed, 0 insertions, 0 deletions
