diff options
| author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-10 22:26:06 -0400 |
|---|---|---|
| committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-16 14:40:53 -0400 |
| commit | 681b194e244202e0b43fcbaec1a63b1561a954ea (patch) | |
| tree | 144966db5a167ee6f880111bea77f7c8743d5d5f /src/video_core/command_classes/codecs | |
| parent | 82906e26a596bde51e5ad0a4be3dd722806cc1d3 (diff) | |
h264: Lower max_num_ref_frames
GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
Diffstat (limited to 'src/video_core/command_classes/codecs')
| -rw-r--r-- | src/video_core/command_classes/codecs/h264.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/command_classes/codecs/h264.cpp b/src/video_core/command_classes/codecs/h264.cpp index 5fb6d45eeb..51ee14c136 100644 --- a/src/video_core/command_classes/codecs/h264.cpp +++ b/src/video_core/command_classes/codecs/h264.cpp @@ -95,7 +95,8 @@ const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegister const s32 pic_height = context.h264_parameter_set.frame_height_in_map_units / (context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2); - writer.WriteUe(16); + // TODO (ameerj): Where do we get this number, it seems to be particular for each stream + writer.WriteUe(6); // Max number of reference frames writer.WriteBit(false); writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1); writer.WriteUe(pic_height - 1); |
