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| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-12-17 14:09:02 -0800 |
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-25 18:53:24 -0800 |
| commit | b0ec4da3b083b0ea57ef2664818cc8e06a029898 (patch) | |
| tree | c62ade75473e8db7110f4528c40bb32f0be03684 /src/video_core/command_processor.cpp | |
| parent | e500250c9785648327d3c5c2567261563179977d (diff) | |
Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
Diffstat (limited to 'src/video_core/command_processor.cpp')
0 files changed, 0 insertions, 0 deletions
