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| author | bunnei <bunneidev@gmail.com> | 2018-05-25 22:27:58 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-25 22:27:58 -0400 |
| commit | b5695873aaf09a608fb9236de79b519c0eba6249 (patch) | |
| tree | c451d36a7de91e84b4c457b07cfe9b16198ad494 /src/video_core/command_processor.cpp | |
| parent | 7787653dadf7edb93da3fca0b326736fbc6d70eb (diff) | |
| parent | 91f05992e4b24e0deae8565d1a2e7bcece52229a (diff) | |
Merge pull request #469 from Subv/channel_rebind
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
Diffstat (limited to 'src/video_core/command_processor.cpp')
| -rw-r--r-- | src/video_core/command_processor.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 2eaece2988..d72d6f7600 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -36,7 +36,6 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params) if (method == static_cast<u32>(BufferMethods::BindObject)) { // Bind the current subchannel to the desired engine id. NGLOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value); - ASSERT(bound_engines.find(subchannel) == bound_engines.end()); bound_engines[subchannel] = static_cast<EngineID>(value); return; } |
