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authorbunnei <bunneidev@gmail.com>2015-11-15 17:43:01 -0500
committerbunnei <bunneidev@gmail.com>2016-02-05 17:17:31 -0500
commitbb3014fb2829259f5d02caba4643384507cada5e (patch)
treeaf2e041a2625ebde8c5f734f2e0ab911aba11625 /src/video_core/command_processor.cpp
parent81511f08fae90a730e86a2b681cd0d2d61e2ae76 (diff)
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
Diffstat (limited to 'src/video_core/command_processor.cpp')
0 files changed, 0 insertions, 0 deletions