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| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-12-06 17:56:45 -0800 |
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-12-06 19:08:37 -0800 |
| commit | 192829165a7693d601ab7324acd640baf7b55033 (patch) | |
| tree | 6e14cebd99073538bfafdd68d2bc5b41ff38b698 /src/video_core/debug_utils/debug_utils.cpp | |
| parent | c2526d440e457d7b061875a0406ecf57e8f4b900 (diff) | |
VideoCore: Rename HWRasterizer methods to be less confusing
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.cpp')
| -rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index f1cfa93614..0e29661c71 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) { if (Settings::values.use_hw_renderer) { // Commit the hardware renderer's framebuffer so it will show on debug widgets - VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer(); + VideoCore::g_renderer->hw_rasterizer->FlushFramebuffer(); } // TODO: Should stop the CPU thread here once we multithread emulation. |
