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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-12-06 17:56:45 -0800
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-12-06 19:08:37 -0800
commit192829165a7693d601ab7324acd640baf7b55033 (patch)
tree6e14cebd99073538bfafdd68d2bc5b41ff38b698 /src/video_core/debug_utils/debug_utils.cpp
parentc2526d440e457d7b061875a0406ecf57e8f4b900 (diff)
VideoCore: Rename HWRasterizer methods to be less confusing
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.cpp')
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index f1cfa93614..0e29661c71 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
if (Settings::values.use_hw_renderer) {
// Commit the hardware renderer's framebuffer so it will show on debug widgets
- VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
+ VideoCore::g_renderer->hw_rasterizer->FlushFramebuffer();
}
// TODO: Should stop the CPU thread here once we multithread emulation.