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authorbunnei <bunneidev@gmail.com>2016-03-09 10:57:38 -0500
committerbunnei <bunneidev@gmail.com>2016-03-09 10:57:38 -0500
commita62a43a756269fe14f81e0d0b6fb9dca44479d77 (patch)
tree8a67bad721611c3b574c78175ddf3f0fae537cd0 /src/video_core/debug_utils/debug_utils.cpp
parentceed7d1030ef7837ac239083c11085a5d07f9210 (diff)
parent451cd3e77d2994da11cb8989213bf2f38982d6fc (diff)
Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.cpp')
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 6e21caa782..271e81ca1d 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
std::unique_lock<std::mutex> lock(breakpoint_mutex);
// Commit the hardware renderer's framebuffer so it will show on debug widgets
- VideoCore::g_renderer->rasterizer->FlushFramebuffer();
+ VideoCore::g_renderer->Rasterizer()->FlushFramebuffer();
// TODO: Should stop the CPU thread here once we multithread emulation.