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| author | bunnei <bunneidev@gmail.com> | 2016-03-09 10:57:38 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2016-03-09 10:57:38 -0500 |
| commit | a62a43a756269fe14f81e0d0b6fb9dca44479d77 (patch) | |
| tree | 8a67bad721611c3b574c78175ddf3f0fae537cd0 /src/video_core/debug_utils/debug_utils.cpp | |
| parent | ceed7d1030ef7837ac239083c11085a5d07f9210 (diff) | |
| parent | 451cd3e77d2994da11cb8989213bf2f38982d6fc (diff) | |
Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.cpp')
| -rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 6e21caa782..271e81ca1d 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) { std::unique_lock<std::mutex> lock(breakpoint_mutex); // Commit the hardware renderer's framebuffer so it will show on debug widgets - VideoCore::g_renderer->rasterizer->FlushFramebuffer(); + VideoCore::g_renderer->Rasterizer()->FlushFramebuffer(); // TODO: Should stop the CPU thread here once we multithread emulation. |
