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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-17 22:38:50 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-17 23:38:10 -0300
commitb082a0eb3faca8271d219eb61e259a9c81ce0015 (patch)
treeced1451fd72c34aa1f3f8d1690b4dc03d4438208 /src/video_core/debug_utils/debug_utils.cpp
parentc54d8affb9ac0616c82c0d1ad6e2ab5485b598a6 (diff)
shader/texture: Properly shrink unused entries in size mismatches
When a image format mismatches we were inserting zeroes to the texture itself. This was not handling cases were the mismatch uses less coordinates than the guest shader code. Address that by resizing the vector.
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.cpp')
0 files changed, 0 insertions, 0 deletions