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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-13 02:38:34 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-13 03:12:28 -0300
commitca90df6b7e132d5a34be39505ef1ef119a88bf1d (patch)
treea4ed110ffbf6a70e97b8cdbf91395b42731ac235 /src/video_core/debug_utils/debug_utils.cpp
parent4b22842a073635f653f88f3df381642e78c38121 (diff)
maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE and CLAMP_TO_BORDER depending on the filter mode used. It doesn't exactly behave like this, but it's the closest we can get with what Vulkan offers without emulating it by injecting shader code.
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.cpp')
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