aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/debug_utils/debug_utils.cpp
diff options
context:
space:
mode:
authorFernando Sahmkow <fsahmkow27@gmail.com>2019-12-08 13:13:18 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-12-22 12:24:34 -0400
commitdab454a72b056de370dd789e9b271d316205688b (patch)
tree7546b488cf1753f227ba9e409a96ff247bc5ae73 /src/video_core/debug_utils/debug_utils.cpp
parent04eade88de3fc8b5b4acfd60dec01fe4fdbb8d8c (diff)
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games.
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.cpp')
0 files changed, 0 insertions, 0 deletions