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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-18 00:05:08 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-18 00:41:22 -0300
commit034809d729714bce0a5bc9f0612905f600f86b9f (patch)
treedff1cc935df383973b83e1d4ffe2975b54aab86d /src/video_core/debug_utils/debug_utils.h
parentc54d8affb9ac0616c82c0d1ad6e2ab5485b598a6 (diff)
shader/conversion: Implement byte selector in I2F
I2F's byte selector is used to choose what bytes to convert to float. e.g. if the input is 0xaabbccdd and the selector is ".B3" it will convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in that example the default would convert 0xdd to float.
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.h')
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