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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-10 23:49:43 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-10 23:52:51 -0300
commitfba4acf0107890dc7cc26db96d9683ae0122d6dc (patch)
treef53bf8283c65ad9322084be92985130e58604bad /src/video_core/debug_utils/debug_utils.h
parent5fa949a3d96eb767bb3499ff437da4e266699910 (diff)
gl_shader_cache: Add missing new-line on emitted GLSL
Add missing new-line. This caused shaders using local memory and shared memory to inject a preprocessor GLSL line after an expression (resulting in invalid code). It looked like this: shared uint smem[8];#define LOCAL_MEMORY_SIZE 16 It should look like this (addressed by this commit): shared uint smem[8]; \#define LOCAL_MEMORY_SIZE 16
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.h')
0 files changed, 0 insertions, 0 deletions