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| author | bunnei <bunneidev@gmail.com> | 2016-04-22 08:15:51 -0400 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2016-04-22 08:15:51 -0400 |
| commit | 96d9826ddf95b91dd331e9bdc68ae4ae8960979d (patch) | |
| tree | e5a16dc5b13ecfb831bf1986636d232f83ee4723 /src/video_core/debug_utils | |
| parent | c66c6dbf2c7366e56f0bb1a9c50d72966ca145fa (diff) | |
| parent | 459035a108828bbd9fc63207dbde49e5adf75e60 (diff) | |
Merge pull request #1436 from tfarley/hw-tex-forwarding
Hardware Renderer Texture Forwarding
Diffstat (limited to 'src/video_core/debug_utils')
| -rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index c3a9c95983..1f058c4e2d 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -47,8 +47,8 @@ void DebugContext::OnEvent(Event event, void* data) { { std::unique_lock<std::mutex> lock(breakpoint_mutex); - // Commit the hardware renderer's framebuffer so it will show on debug widgets - VideoCore::g_renderer->Rasterizer()->FlushFramebuffer(); + // Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug widgets + VideoCore::g_renderer->Rasterizer()->FlushAll(); // TODO: Should stop the CPU thread here once we multithread emulation. |
