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authorcirakg <cirakg@cirakg.xyz>2026-11-03 01:20:05 +0100
committercirakg <cirakg@cirakg.xyz>2026-11-03 01:20:05 +0100
commite9211374ad3728cad12e6520dbaa8f90c3cce280 (patch)
treeff6fd65114cd4e1f1abf6e1e589d1b657e1f878b /src/video_core/engines/kepler_compute.h
parentb3244c282332506d904c866b76945ce9872329b2 (diff)
parentebec180bf1125b4f29b068922d1220c8af9b63b0 (diff)
Merge upstream Djihads80/Eglantine nx2 into nx2
Diffstat (limited to 'src/video_core/engines/kepler_compute.h')
-rw-r--r--src/video_core/engines/kepler_compute.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/engines/kepler_compute.h b/src/video_core/engines/kepler_compute.h
index b5aee3706a..6a06390294 100644
--- a/src/video_core/engines/kepler_compute.h
+++ b/src/video_core/engines/kepler_compute.h
@@ -269,10 +269,11 @@ private:
void RememberDlssMotionVectors();
bool UpscaleInsteadOfNativeProgram();
- /// Motion vectors of Fire Emblem: Fortune's Weave's DLSS evaluation, from its first pass (run
- /// earlier in the frame than the network pass the stand-in replaces), with the input colour
- /// image and camera jitter they go with.
+ /// Motion vectors and depth of Fire Emblem: Fortune's Weave's DLSS evaluation, from its first
+ /// pass (run earlier in the frame than the network pass the stand-in replaces), with the input
+ /// colour image and camera jitter they go with.
std::optional<Texture::TICEntry> dlss_motion_vectors;
+ std::optional<Texture::TICEntry> dlss_depth;
GPUVAddr dlss_motion_color{};
std::array<f32, 2> dlss_jitter{};
bool ProcessNativeMethod(Core::System& system, u32 method, u32 argument, bool is_last_call);