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| author | kraibse <33869366+kraibse@users.noreply.github.com> | 2026-11-02 13:50:54 +0100 |
|---|---|---|
| committer | kraibse <33869366+kraibse@users.noreply.github.com> | 2026-11-02 14:43:01 +0100 |
| commit | c0cb3325e22756edb65c87d33ef298349ade0ad3 (patch) | |
| tree | e3f6d670018b57004915e69d1fc741b4efecb325 /src/video_core/engines/maxwell_3d.cpp | |
| parent | 9210b8d69d172b5456e90cbd56b8f2bacbd7386b (diff) | |
| parent | a407703f6d29a5ab73328b4ededb12cf29b2758d (diff) | |
Merge nx2 into nx2-experimental
Resolved by area:
- audio feature_support.h: nx2's native revision handling.
- fiber.cpp: ours, which also drops the unused rewind stack.
- host_memory.cpp: ours granule bitmap and HintCold, plus nx2's
fallocate hole punching per whole dirty granule on Linux.
- texture_cache.h: nx2's old-age eviction pass, then our Collect().
- kepler_compute.cpp: shared upscale slots, then Fortune's Weave's,
then the Kirby Air Riders scan.
- nx2_gsv.h: ours, plus nx2's GetBufferMaxResolution and graphics
device ids (1-based).
- nvhost_ctrl_gpu.cpp: engine support flag bits 40-44.
- lower_to_maxwell.h: ours as the base, with nx2's seven lowering
commits applied one at a time. Second texture descriptor buffers
are read bindless in TEX, TLD.SCR (level zero) and SUST; FSEL
keeps its operand modifiers; TXD takes any channel mask.
lower_to_maxwell.h lowers 837 Fortune's Weave and 1183 Mario Kart
World shader dumps with the same rejects as nx2 and ours (12 and 0).
Assisted-by: Claude Sonnet 5.5 (conflict analysis and drafting)
Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index b344514bc6..9731f54584 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -164,6 +164,8 @@ bool Maxwell3D::IsMethodExecutable(u32 method) { case MAXWELL3D_REG_INDEX(vertex_array_instance_first): case MAXWELL3D_REG_INDEX(vertex_array_instance_subsequent): case MAXWELL3D_REG_INDEX(draw_texture.src_y0): + case RootTables::SelectMethod: + case RootTables::LoadMethod: case MAXWELL3D_REG_INDEX(wait_for_idle): case MAXWELL3D_REG_INDEX(shadow_ram_control): case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr): @@ -352,6 +354,17 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume LOG_DEBUG(HW_GPU, "Native GPU surface clear: value={:#x}", argument); } switch (method) { + case RootTables::SelectMethod: + root_tables.selected = argument & 7; + root_tables.offset = (argument >> 8) & 0xff; + return; + case RootTables::LoadMethod: + if (root_tables.offset < 256 && root_tables.offset % 4 == 0) { + root_tables.tables[root_tables.selected][root_tables.offset / 4] = argument; + root_tables.loaded = true; + } + root_tables.offset += 4; + return; case MAXWELL3D_REG_INDEX(wait_for_idle): return rasterizer->WaitForIdle(); case MAXWELL3D_REG_INDEX(shadow_ram_control): @@ -829,6 +842,8 @@ bool FrontHandledOutsideDrawManager(u32 method) { return true; } switch (method) { + case Maxwell3D::RootTables::SelectMethod: + case Maxwell3D::RootTables::LoadMethod: case MAXWELL3D_REG_INDEX(wait_for_idle): case MAXWELL3D_REG_INDEX(shadow_ram_control): case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr): |
