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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-18 00:05:08 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-18 00:41:22 -0300
commit034809d729714bce0a5bc9f0612905f600f86b9f (patch)
treedff1cc935df383973b83e1d4ffe2975b54aab86d /src/video_core/gpu.cpp
parentc54d8affb9ac0616c82c0d1ad6e2ab5485b598a6 (diff)
shader/conversion: Implement byte selector in I2F
I2F's byte selector is used to choose what bytes to convert to float. e.g. if the input is 0xaabbccdd and the selector is ".B3" it will convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in that example the default would convert 0xdd to float.
Diffstat (limited to 'src/video_core/gpu.cpp')
0 files changed, 0 insertions, 0 deletions