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authorbunnei <bunneidev@gmail.com>2021-09-18 20:37:40 -0700
committerGitHub <noreply@github.com>2021-09-18 20:37:40 -0700
commit08e300eb381530a1c542befe5d6b781d173f720e (patch)
treeb86f29a288fa5bc5a337ba61a6833fa1c89c2270 /src/video_core/gpu.cpp
parent29831bf795c9620b97fd41a393f4f2f09d68b373 (diff)
parentf1b780086676d6154be214c1b079dcc311a6e5ed (diff)
Merge pull request #7019 from ameerj/videocore-jthread
videocore: Use std::jthread for worker threads
Diffstat (limited to 'src/video_core/gpu.cpp')
-rw-r--r--src/video_core/gpu.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index ff024f5308..2ae3639b5d 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -531,14 +531,6 @@ void GPU::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
}
-void GPU::ShutDown() {
- // Signal that threads should no longer block on syncpoint fences
- shutting_down.store(true, std::memory_order_relaxed);
- sync_cv.notify_all();
-
- gpu_thread.ShutDown();
-}
-
void GPU::OnCommandListEnd() {
if (is_async) {
// This command only applies to asynchronous GPU mode