aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/gpu.cpp
diff options
context:
space:
mode:
authorFernando Sahmkow <fsahmkow27@gmail.com>2019-09-25 19:43:23 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-10-04 19:59:48 -0400
commit1df31e4b65633a1264c55e8e1a4162036b260c18 (patch)
tree56073a1d11122b8253a69f8e908f6f44687cc3d3 /src/video_core/gpu.cpp
parenta248bd1c3eb3f08820b979f8db823bc8de0e75cc (diff)
GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time.
Diffstat (limited to 'src/video_core/gpu.cpp')
-rw-r--r--src/video_core/gpu.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 76cfe81070..d94be9c9df 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "common/assert.h"
+#include "common/microprofile.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h"
@@ -17,6 +18,8 @@
namespace Tegra {
+MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
+
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
: system{system}, renderer{renderer}, is_async{is_async} {
auto& rasterizer{renderer.Rasterizer()};
@@ -63,6 +66,16 @@ const DmaPusher& GPU::DmaPusher() const {
return *dma_pusher;
}
+void GPU::WaitFence(u32 syncpoint_id, u32 value) const {
+ // Synced GPU, is always in sync
+ if (!is_async) {
+ return;
+ }
+ MICROPROFILE_SCOPE(GPU_wait);
+ while (syncpoints[syncpoint_id].load() < value) {
+ }
+}
+
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
syncpoints[syncpoint_id]++;
std::lock_guard lock{sync_mutex};