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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-01-29 04:31:40 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-02-07 00:46:13 -0300
commit31305cad93fd32440de7d678ffdf4ee29e75f887 (patch)
tree0d8d248f88357b72c20a349af1eba6076d9ba9c0 /src/video_core/gpu.cpp
parent6f3f5f5d99a322af8e6e346d7f46bee3c4c15d71 (diff)
shader_ir: Clean texture management code
Previous code relied on GLSL parameter order (something that's always ill-formed on an IR design). This approach passes spatial coordiantes through operation nodes and array and depth compare values in the the texture metadata. It still contains an "extra" vector containing generic nodes for bias and component index (for example) which is still a bit ill-formed but it should be better than the previous approach.
Diffstat (limited to 'src/video_core/gpu.cpp')
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