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| author | CamilleLaVey <camillelavey99@gmail.com> | 2026-08-05 09:24:35 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-08-05 09:24:35 +0200 |
| commit | 5e1d5e82dcc98627c769b7ca32384ded16bc5e1d (patch) | |
| tree | 33870dec16238459232e492552989d438c02b2f3 /src/video_core/gpu.cpp | |
| parent | ba9130fbf974e7a529f5507e4cb530986c5d0859 (diff) | |
[vulkan] Re-adjusting ASTC resolve (#4250)
This is an adjustment made due to problems caused by my ASTC changes some pr's earlier; added sanity to decoded blocks, removes the inconditional storage view for ASTC formats (verified against MaxwellToVk logic), added support to VK_EXT_astc_decode_mode which will ensure a better way to resolve RGFA16/RGFA32 on tilers, simplified ASTC HDR decoding into LDR valid formats.
This fixes some issues with SteamDeck, Fire Emblem: Engage washed colors and other problems related to ASTC.
_Special Thanks_
1.- Meowly The Smol (@Gidoly)
2.- @simply0001 for the actual idea on the redundant storage views on the transcoded ASTC path.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4250
Diffstat (limited to 'src/video_core/gpu.cpp')
0 files changed, 0 insertions, 0 deletions
