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| author | Lioncash <mathew1800@gmail.com> | 2018-08-10 18:12:26 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-08-10 18:19:40 -0400 |
| commit | 89aed5c0a2ff0e20f0c71efd0c00747e633adea5 (patch) | |
| tree | 0d4df55584d5af13b07dcc44af6a3a7100b7c2fc /src/video_core/gpu.cpp | |
| parent | 1eaa022169190a386b455e5966573e0546f0fbf6 (diff) | |
gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
Diffstat (limited to 'src/video_core/gpu.cpp')
0 files changed, 0 insertions, 0 deletions
