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| author | Lioncash <mathew1800@gmail.com> | 2019-10-15 18:25:45 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-10-15 18:25:48 -0400 |
| commit | a6eecc8339567dc74cdb6cfa08035188f49caf77 (patch) | |
| tree | 35e8538c26a76ce8c15bfdef9954e0e6f56e7298 /src/video_core/gpu.cpp | |
| parent | 94855ef1a8c295ff8d0f834d7a68f00d053e0732 (diff) | |
gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()
This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case.
Diffstat (limited to 'src/video_core/gpu.cpp')
0 files changed, 0 insertions, 0 deletions
