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authorxbzk <xbzk@eden-emu.dev>2026-06-27 02:52:13 +0200
committercrueter <crueter@eden-emu.dev>2026-06-27 02:52:13 +0200
commit09b6b3b71e74a47ae8b8ffe64b1803fc34bae6a2 (patch)
tree7949d8522bafb1565b98c3821db07c2b96867f89 /src/video_core/gpu_logging/gpu_logging.cpp
parent629ebf1bdee023d3d3ecc96c3276cf3285f8f727 (diff)
xbzk/gpu-logging_qt-controls_android-fix (#4018)
5af7771f83-Bugfix: Made gpu_log_level global-only (was per-game switchable). Fixed Android non-determinism where a per-game profile silently overrode the global to Off and trapped GPULogger::Initialize() in a dead state, making shader dumps fail invisibly. Android per-game UI now hides the whole GPU logging block; Qt UI is untouched (global-only anyway). bf4aabe8ab-Refactor/Cleanup: Removed gpu_logging_enabled master toggle as redundant with gpu_log_level == Off. Introduced GPU::Logging::IsActive() helper, replaced 14 call sites across vk_*.cpp. Refactored LogShaderCompilation() to be text-only and extracted SPIR-V dumping into a standalone GPU::Logging::DumpSpirvShader() free function. No singleton dependency, gated only by gpu_log_shader_dumps. Now gpu_log_level and gpu_log_shader_dumps are fully orthogonal. Cleaned up Android (BooleanSetting, SettingsItem, presenter, 7 locale string files). 865a1c5027-Refactor: Renamed dump_shaders → dump_guest_shaders to disambiguate from gpu_log_shader_dumps. Updated Qt label to "Dump Guest (Maxwell) Shaders" and rewrote the tooltip to mention .ash, the DumpDir/shaders/ location, and nvdisasm. 7cab456fdf-Feature: Added Qt UI control for GPU log level in the Logging session. Added gpu_log_shader_dumps checkbox to the Graphics column right below dump_guest_shaders. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4018 Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/video_core/gpu_logging/gpu_logging.cpp')
-rw-r--r--src/video_core/gpu_logging/gpu_logging.cpp62
1 files changed, 28 insertions, 34 deletions
diff --git a/src/video_core/gpu_logging/gpu_logging.cpp b/src/video_core/gpu_logging/gpu_logging.cpp
index 5f5e376e99..72e48e4996 100644
--- a/src/video_core/gpu_logging/gpu_logging.cpp
+++ b/src/video_core/gpu_logging/gpu_logging.cpp
@@ -4,6 +4,7 @@
#include "video_core/gpu_logging/gpu_logging.h"
#include <fmt/format.h>
+#include <mutex>
#include <thread>
#include "common/fs/file.h"
@@ -280,13 +281,12 @@ void GPULogger::LogMemoryDeallocation(uintptr_t memory) {
}
void GPULogger::LogShaderCompilation(const std::string& shader_name,
- const std::string& shader_info,
- std::span<const u32> spirv_code) {
+ const std::string& shader_info) {
if (!initialized || current_level == LogLevel::Off) {
return;
}
- if (!dump_shaders && current_level < LogLevel::Verbose) {
+ if (current_level < LogLevel::Verbose) {
return;
}
@@ -294,38 +294,36 @@ void GPULogger::LogShaderCompilation(const std::string& shader_name,
std::chrono::steady_clock::now().time_since_epoch());
const auto log_entry = fmt::format("[{}] [Shader] Compiled: {} ({})\n",
- FormatTimestamp(timestamp), shader_name, shader_info);
+ FormatTimestamp(timestamp), shader_name, shader_info);
WriteToLog(log_entry);
+}
- // Dump SPIR-V binary if enabled and we have data
- if (dump_shaders && !spirv_code.empty()) {
- using namespace Common::FS;
- const auto& log_dir = GetEdenPath(EdenPath::LogDir);
- const auto shaders_dir = log_dir / "shaders";
+bool IsActive() noexcept {
+ return Settings::values.gpu_log_level.GetValue() != Settings::GpuLogLevel::Off;
+}
- // Create directory on first dump
- if (!shader_dump_dir_created) {
- [[maybe_unused]] const bool created = CreateDir(shaders_dir);
- shader_dump_dir_created = true;
- }
+void DumpSpirvShader(u64 shader_hash, std::span<const u32> spirv_code) {
+ if (spirv_code.empty()) {
+ return;
+ }
- // Write SPIR-V binary file
- const auto shader_path = shaders_dir / fmt::format("{}.spv", shader_name);
- auto shader_file = std::make_unique<Common::FS::IOFile>(
- shader_path, FileAccessMode::Write, FileType::BinaryFile);
-
- if (shader_file->IsOpen()) {
- const size_t bytes_to_write = spirv_code.size() * sizeof(u32);
- static_cast<void>(shader_file->WriteSpan(spirv_code));
- shader_file->Close();
-
- const auto dump_log = fmt::format("[{}] [Shader] Dumped SPIR-V: {} ({} bytes)\n",
- FormatTimestamp(timestamp), shader_path.string(), bytes_to_write);
- WriteToLog(dump_log);
- } else {
- LOG_WARNING(Render_Vulkan, "[GPU Logging] Failed to dump shader: {}", shader_path.string());
- }
+ using namespace Common::FS;
+ const auto& dump_dir = GetEdenPath(EdenPath::DumpDir);
+
+ // Ensure DumpDir exists once. CreateDir is idempotent, so guarded to skip the syscall.
+ static std::once_flag dump_dir_flag;
+ std::call_once(dump_dir_flag, [&dump_dir]() {
+ [[maybe_unused]] const bool created = CreateDir(dump_dir);
+ });
+
+ const auto shader_path = dump_dir / fmt::format("{:016x}_{:016x}.spv",
+ Settings::GetCurrentProgramID(), shader_hash);
+ Common::FS::IOFile shader_file(shader_path, FileAccessMode::Write, FileType::BinaryFile);
+ if (!shader_file.IsOpen()) {
+ LOG_WARNING(Render_Vulkan, "[Shader Dump] Failed to open {}", shader_path.string());
+ return;
}
+ static_cast<void>(shader_file.WriteSpan(spirv_code));
}
void GPULogger::LogPipelineStateChange(const std::string& state_info) {
@@ -657,10 +655,6 @@ void GPULogger::EnableVulkanCallTracking(bool enabled) {
track_vulkan_calls = enabled;
}
-void GPULogger::EnableShaderDumps(bool enabled) {
- dump_shaders = enabled;
-}
-
void GPULogger::EnableMemoryTracking(bool enabled) {
track_memory = enabled;
}