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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 23:07:49 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 23:07:49 -0400
commit25b674eabdb92212a6d8149d6616b2af59317695 (patch)
treebf842baa3e7da325eb570fe9e75c4b67b8f33b35 /src/video_core/gpu_thread.cpp
parent571f9b58eb8a9c102a91a5d26cd32ebae4330232 (diff)
nx2: measure the TSC on AMD, no rethrows for rejected shaders, debug hooks off the hot path
- AMD CPUs have no CPUID leaf 0x15, so the TSC frequency stayed 0 and every guest CNTPCT read went through QueryPerformanceCounter (~10% of the game's main core in title 1). Measure it like Intel CPUs without a crystal frequency. - A rejected native shader was rethrown (two C++ throws) every time it was bound; return false instead (~1-2% of the GPU thread). - The semaphore watch, pushbuffer entry hashing, first-write trace and per-macro debug logs ran on every command word or macro call; they now cost a flag check unless their environment variable is set (~4% of the GPU thread). Also starts the macro engine's profile zone.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
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