diff options
| author | MaranBr <maranbr@outlook.com> | 2025-12-09 18:11:05 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-12-09 18:11:05 +0100 |
| commit | 9da38715fe3e84794e8f583d7706b72d13dfe2ce (patch) | |
| tree | 970987cfd0e487b73e997fd8212fd69b848df4ca /src/video_core/gpu_thread.cpp | |
| parent | 7157d5167ec1c3517169635011c82fe6f5b49460 (diff) | |
[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate.
1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected).
2. Balanced maintains excellent performance and is safer against bugs and shader corruption.
3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly.
The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore.
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
| -rw-r--r-- | src/video_core/gpu_thread.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index af09365ec6..8d8d857a02 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -79,15 +79,8 @@ void ThreadManager::FlushRegion(DAddr addr, u64 size) { if (!is_async) { // Always flush with synchronous GPU mode PushCommand(FlushRegionCommand(addr, size)); - return; } - if (!Settings::IsGPULevelExtreme()) { - return; - } - auto& gpu = system.GPU(); - u64 fence = gpu.RequestFlush(addr, size); - TickGPU(); - gpu.WaitForSyncOperation(fence); + return; } void ThreadManager::TickGPU() { |
