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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 23:58:55 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 23:58:55 -0400
commite6bd4a0ddd93b8d1640fd9369f66581f882f2431 (patch)
tree0ca9c29f3b35d21a0aff6281aae05911e3fbfe14 /src/video_core/gpu_thread.cpp
parent0f99a77250d089d5ee9afe011564c71866c2dadd (diff)
nx2: present stats report the worst frame and frames over 100 ms; notes 110-116
The per-600-present log only had the average frame time, which hides shader-compile hitches; it now also gives the longest frame and how many took over 100 ms. Notes: today's profile of title 1 and what came of it (TSC on AMD, rejected-shader rethrows, debug hooks, texture churn from VMA slack, reactive flushing, macro interpreter).
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