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authorLioncash <mathew1800@gmail.com>2019-03-07 16:08:09 -0500
committerLioncash <mathew1800@gmail.com>2019-03-07 16:08:52 -0500
commit8e1dbd7c45df6a22e65a3b0b06df732b4b2fd248 (patch)
treee35ae81df98d106c943102fd240e763faa3a1cc7 /src/video_core/gpu_thread.h
parent6f95564b38d7cd9852e00089e28df918aa765605 (diff)
video_core/gpu_thread: Remove unimplemented WaitForIdle function prototype
This function didn't have a definition, so we can remove it to prevent accidentally attempting to use it.
Diffstat (limited to 'src/video_core/gpu_thread.h')
-rw-r--r--src/video_core/gpu_thread.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index cedd9447ba..edb148b14b 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -113,9 +113,6 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(VAddr addr, u64 size);
- /// Waits the caller until the GPU thread is idle, used for synchronization
- void WaitForIdle();
-
private:
/// Pushes a command to be executed by the GPU thread
void PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu);