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authornéo Luigi <85024393+neoluigi4123@users.noreply.github.com>2026-11-03 00:49:36 +0100
committernéo Luigi <85024393+neoluigi4123@users.noreply.github.com>2026-11-03 00:49:36 +0100
commitc84e5caf82a786f748c233e27b7f4ed9aaad9f44 (patch)
tree3ec9cab90d74292445d0a076370933bac946fc4d /src/video_core/gpu_thread.h
parent2b413a46a2820f0a646baaa8dbd683009f096f32 (diff)
parentefa7c19e59839f0d464c2e9bd41f9ca8f867fef0 (diff)
Merge remote-tracking branch 'origin/nx2' into neo.ai/vibration-fix
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> # Conflicts: # src/core/hle/service/hid/hid_server.cpp # src/core/hle/service/hid/hid_server.h
Diffstat (limited to 'src/video_core/gpu_thread.h')
-rw-r--r--src/video_core/gpu_thread.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index 796c0d89f6..927453dab0 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -80,6 +80,9 @@ struct GPUTickCommand final {};
/// Command to run a function on the GPU thread after the commands queued before it
struct RunCommand final {
std::function<void()> func;
+ /// With the GPU split, run on its front (after draining the back) instead of deferring to the
+ /// back, so command lists read after this one see what func did (GMMU maps).
+ bool before_later_reads{};
};
using CommandData =
@@ -132,7 +135,7 @@ public:
void TickGPU(bool is_async);
/// Runs func on the GPU thread once the commands queued before it have been processed.
- void Run(std::function<void()>&& func, bool is_async);
+ void Run(std::function<void()>&& func, bool is_async, bool before_later_reads = false);
void NotifyShutdown();