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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 04:39:39 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 04:39:39 -0400
commit4ec2e0c5de9710cde97c3f3314f2de09c9bd7d39 (patch)
tree4f6ff8db70a062c2d645ff5ad88daf085ab86fa3 /src/video_core/host1x/codecs/codec.cpp
parentad7b3b6c63dc8c71ca0ad9eda5bf0a051f442419 (diff)
vk_texture_cache: trim huge ASTC arrays harder on small GPUs
A trimmed ASTC array kept up to 512 MiB on the host. On GPUs with less than 7 GiB it now keeps up to 256 MiB (one mip level less): Mario Kart World's two terrain arrays took 724 MiB of a 6 GB card next to ~1.2 GB of other sparse terrain textures. EDEN_NX2_ASTC_ARRAY_MIB=<MiB> sets the limit.
Diffstat (limited to 'src/video_core/host1x/codecs/codec.cpp')
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