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| author | CamilleLaVey <camillelavey99@gmail.com> | 2026-07-09 04:22:43 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-07-09 04:22:43 +0200 |
| commit | 8225151a4469a13ac602215dbeb2ce9a3702f38b (patch) | |
| tree | ca17c9a7f88e3bde78edc6bead17c103289757ca /src/video_core/host1x/codecs/decoder.cpp | |
| parent | 41762940d6bd6350901f12662248b95b91b51e6c (diff) | |
[vulkan] 3rd Vulkan Global Maintenance (#4189)
Following the philosophy on the previous Vulkan maintenance PR's, this one is reviewing the video_core to resolve VUID's related to the missing handling/ safechecks (UBO's case on missing StorageBufferAccess 8/16 bits on QCOM drivers, resulting on bad compute pipeline compiled), wiring topology representative to EDS2 configuration (following #4117), refactored the sampled image access via new memeber function for type "typeless" which adds a handling on the integer mistmatch (uint to sint, float to uint) + fixing bugs on current texture sampling (int) including the depth/stencil path resolve, maintenance to previous changes on query cache (resolving bugs from #3853), reduced the amount of binding BindVertexBufferEXT2 when a new tick/ frame is presented (with this being a reason for performance reduction on games where vertex polutes the stage, like BOTW/TOTK where grass is draw with vertex); implemented color border swizzle and color write enable for future improvements on EDS3, added initial implementation on Synchronization2 starting a path to ensure an access to VK 1.3 features safely and other smaller fixes along the road.
Special Thanks:
-> Mr. Smolio Gidolard (@gidoly)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4189
Diffstat (limited to 'src/video_core/host1x/codecs/decoder.cpp')
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