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authorlizzie <lizzie@eden-emu.dev>2026-06-23 06:31:25 +0200
committercrueter <crueter@eden-emu.dev>2026-06-23 06:31:25 +0200
commit3aa0d462598beb2021308eee1d757d74fe33b312 (patch)
treeed425c3845ba8fa61184d97b0588cb049b518bd7 /src/video_core/host1x/vic.cpp
parentf8facda35fe7f17143f84bbfbdacc4cc48678946 (diff)
[video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/video_core/host1x/vic.cpp')
-rw-r--r--src/video_core/host1x/vic.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/video_core/host1x/vic.cpp b/src/video_core/host1x/vic.cpp
index bafbb0ed25..f7830a3a45 100644
--- a/src/video_core/host1x/vic.cpp
+++ b/src/video_core/host1x/vic.cpp
@@ -407,15 +407,15 @@ void Vic::ReadInterlacedY8__V8U8_N420(const SlotStruct& slot, std::span<const Pl
};
switch (slot.config.deinterlace_mode) {
- case DXVAHD_DEINTERLACE_MODE_PRIVATE::WEAVE:
+ case DxvhadDeinterlaceModePrivate::Weave:
// Due to the fact that we do not write to memory in nvdec, we cannot use Weave as it
// relies on the previous frame.
DecodeBobField();
break;
- case DXVAHD_DEINTERLACE_MODE_PRIVATE::BOB_FIELD:
+ case DxvhadDeinterlaceModePrivate::BobField:
DecodeBobField();
break;
- case DXVAHD_DEINTERLACE_MODE_PRIVATE::DISI1:
+ case DxvhadDeinterlaceModePrivate::Disi1:
// Due to the fact that we do not write to memory in nvdec, we cannot use DISI1 as it
// relies on previous/next frames.
DecodeBobField();
@@ -431,13 +431,13 @@ void Vic::ReadInterlacedY8__V8U8_N420(const SlotStruct& slot, std::span<const Pl
void Vic::ReadY8__V8U8_N420(const SlotStruct& slot, std::span<const PlaneOffsets> offsets, std::shared_ptr<const FFmpeg::Frame> frame, bool planar) noexcept {
switch (slot.config.frame_format) {
- case DXVAHD_FRAME_FORMAT::PROGRESSIVE:
+ case DxvhadFrameFormat::Progressive:
ReadProgressiveY8__V8U8_N420(slot, offsets, std::move(frame), planar, false);
break;
- case DXVAHD_FRAME_FORMAT::TOP_FIELD:
+ case DxvhadFrameFormat::TopField:
ReadInterlacedY8__V8U8_N420(slot, offsets, std::move(frame), planar, true);
break;
- case DXVAHD_FRAME_FORMAT::BOTTOM_FIELD:
+ case DxvhadFrameFormat::BottomField:
ReadInterlacedY8__V8U8_N420(slot, offsets, std::move(frame), planar, false);
break;
default:
@@ -860,7 +860,7 @@ void Vic::WriteY8__V8U8_N420(const OutputSurfaceConfig& output_surface_config) n
};
switch (output_surface_config.out_block_kind) {
- case BLK_KIND::GENERIC_16Bx2: {
+ case BlkKind::Generic_16Bx2: {
u32 const block_height = u32(output_surface_config.out_block_height);
auto const out_luma_swizzle_size = Texture::CalculateSize(true, BytesPerPixel, out_luma_width, out_luma_height, 1, block_height, 0);
auto const out_chroma_swizzle_size = Texture::CalculateSize(true, BytesPerPixel * 2, out_chroma_width, out_chroma_height, 1, block_height, 0);
@@ -889,7 +889,7 @@ void Vic::WriteY8__V8U8_N420(const OutputSurfaceConfig& output_surface_config) n
Texture::SwizzleTexture(out_chroma, chroma_scratch, BytesPerPixel, out_chroma_width, out_chroma_height, 1, block_height, 0, 1);
}
} break;
- case BLK_KIND::PITCH: {
+ case BlkKind::Pitch: {
LOG_TRACE(HW_GPU, "Writing Y8__V8U8_N420 swizzled frame\n"
"\tinput surface {}x{} stride {} size {:#X}\n"
"\toutput luma {}x{} stride {} size {:#X} block height {} swizzled size 0x{:X}\n",
@@ -1032,7 +1032,7 @@ void Vic::WriteABGR(const OutputSurfaceConfig& output_surface_config, VideoPixel
};
switch (output_surface_config.out_block_kind) {
- case BLK_KIND::GENERIC_16Bx2: {
+ case BlkKind::Generic_16Bx2: {
const u32 block_height = u32(output_surface_config.out_block_height);
auto const out_swizzle_size = Texture::CalculateSize(true, BytesPerPixel, out_luma_width, out_luma_height, 1, block_height, 0);
LOG_TRACE(HW_GPU, "Writing ABGR swizzled frame\n"
@@ -1051,7 +1051,7 @@ void Vic::WriteABGR(const OutputSurfaceConfig& output_surface_config, VideoPixel
Texture::SwizzleTexture(out_luma, luma_scratch, BytesPerPixel, out_luma_width, out_luma_height, 1, block_height, 0, 1);
}
} break;
- case BLK_KIND::PITCH: {
+ case BlkKind::Pitch: {
LOG_TRACE(HW_GPU, "Writing ABGR pitch frame\n"
"\tinput surface {}x{} stride {} size {:#X}"
"\toutput surface {}x{} stride {} size {:#X}",